A reference track is a commercial song you A/B against as the "baseline" for your own work. It's a standard technique even in professional mixing and mastering, and it's considered a cost-effective quality-control method because it corrects the ear's illusions (the track you're working on always sounds good; louder always sounds better).
That said, a reference barely works if you just "play it loosely in the background." This article breaks the process into three stages — choosing → listening → comparing by the numbers — down to the concrete steps for comparing a commercial song and your beat by LUFS and crest using our dynamics analysis tool. Note that obtaining reference audio assumes legitimate means such as purchase (see below).
Prepare the audio that forms the basis of comparison via legitimate routes like the following.
Playback via streaming services works for everyday A/B listening too, but because loudness normalization at playback (each service's mechanism for auto-adjusting volume; see our LUFS guide for details) is applied, it's not suited to measuring "the commercial song's original loudness." When analyzing as a file, use purchased audio. Do not extract audio from video sites and the like, as it raises problems in terms of terms of service and rights.
A reference isn't a ranking of favorite songs; it's more like a calibration sample for a measuring instrument. There are four selection criteria.
For beatmakers, in addition to finished songs with vocals, adding an officially released instrumental version as a reference is handy because you can directly compare the band balance of the beat on its own.
The biggest pitfall of reference comparison is that the human ear mistakes "louder" for "better." A commercial song is almost certainly louder than your rough mix, so if you A/B them as-is, all you'll feel is "theirs is better in every way," and you'll learn nothing.
The things to check are: the weight and tightness of the low end, how open the vocal band (mids) is, the brightness of the highs, the stereo width, and the dynamics of the volume. Listening in this order makes it easier to translate what needs fixing into concrete EQ and balance moves.
Add numerical backing to your ear comparison. Our dynamics analysis tool measures a file's integrated LUFS, True Peak and crest (how much dynamics remain) inside your browser. The analysis is completed entirely in the browser, and your purchased audio is never uploaded anywhere. The steps are as follows.
A caution: a commercial song's LUFS is not a "target value" but "context." Loudness varies greatly by genre and era, and on streaming it's normalized at playback. The number your beat should aim for is decided by its use (a master for sale, for streaming, or for handoff), so base your thinking about targets on what LUFS is best for selling beats?
The differences you find in comparison only mean something once you assign them to concrete production steps.
| Difference noticed | Step to revisit | Reference |
|---|---|---|
| Kick/808 is thin or muddy | Drum layering and band cleanup | Drum layering / 808 mixing |
| Weak presence/harmony in the lead | Designing progression, register and tone | Revisit progression, register and tone |
| Loud but no punch | Master limiting (check crest) | LUFS guide / Free mastering |
| No room for vocals | Cleaning up the mids and securing the center | Cut the mids to open the center |
A. Two or three is practical. With just one you tend to treat even that track's quirks as correct, and with too many your baseline drifts. Deciding what each song is a reference for — "low-end reference," "balance reference," "overall texture reference" — keeps you from getting lost.
A. The basics are to purchase the song from a download store or to rip it from a CD you own yourself. Streaming audio is affected by loudness normalization and compression, so purchased files are better suited for strict comparison. Do not extract audio from video sites and the like, as it raises problems in terms of terms of service and rights.
A. You don't need to chase the numbers directly. The integrated loudness of commercial songs varies greatly by genre and era, and streaming levels it out with normalization at playback. What matters is the difference in texture when you match loudness and A/B, and whether the crest is not wildly different. For use-specific targets, see our LUFS guide.
A. Referencing the "mix texture" — tonal tendencies, band balance and loudness — is itself a common production method. On the other hand, tracing a specific song's melody or importing part of its recording without permission is a separate matter and can infringe rights (see intro to sample clearance). Reference the "numbers and texture"; don't copy the "melody and recording."
A reference is no substitute for talent, but it reliably kills the ear's illusions. Every time you finish a beat, make "match, switch, measure" a standard part of your process.